Cloud region
Strong production and a natural hub for everything around it. Expensive to lose, hard to retake.
A conquest game played on cloud infrastructure. Every node you hold produces capacity; every link is a route you can push it along. A rival operator wants the same map.
Rotate your device to landscape for a bigger play field.
Each node type behaves like its real counterpart. Deciding what to take first is a capacity-planning exercise wearing a strategy game costume.
Strong production and a natural hub for everything around it. Expensive to lose, hard to retake.
Huge capacity, slow to scale. It holds ground for a long time but cannot answer a sudden spike.
Scales in seconds, holds very little. Exactly what you want in front of a traffic surge.
Small, cheap, strategically decisive: whoever controls name resolution shapes where traffic can go.
The balanced workhorse. Nothing spectacular, useful everywhere, the backbone of an early position.
Scheduled floods drain your busiest node. Surviving them is a matter of headroom, not heroics.
Every node you own generates units up to its capacity, at a rate set by its type.
Select one of your nodes, then a connected one, to send half its garrison along the link.
The exchange rate favours the defender. Push with a real margin or you hand units to your rival.
Take every node before the rival takes yours. Overflowing capacity is waste, not strength.