NexDam Arcade · Real-time strategy

Network Wars.

A conquest game played on cloud infrastructure. Every node you hold produces capacity; every link is a route you can push it along. A rival operator wants the same map.

Rotate your device to landscape for a bigger play field.

What you actually learn

Capacity is not the same as throughput.

Each node type behaves like its real counterpart. Deciding what to take first is a capacity-planning exercise wearing a strategy game costume.

Cloud region

Strong production and a natural hub for everything around it. Expensive to lose, hard to retake.

Data centre

Huge capacity, slow to scale. It holds ground for a long time but cannot answer a sudden spike.

CDN edge

Scales in seconds, holds very little. Exactly what you want in front of a traffic surge.

DNS zone

Small, cheap, strategically decisive: whoever controls name resolution shapes where traffic can go.

Server

The balanced workhorse. Nothing spectacular, useful everywhere, the backbone of an early position.

DDoS events

Scheduled floods drain your busiest node. Surviving them is a matter of headroom, not heroics.

How a match plays

Grow, route, take ground.

  1. Nodes produce

    Every node you own generates units up to its capacity, at a rate set by its type.

  2. You route them

    Select one of your nodes, then a connected one, to send half its garrison along the link.

  3. Attacking costs more

    The exchange rate favours the defender. Push with a real margin or you hand units to your rival.

  4. Hold the map

    Take every node before the rival takes yours. Overflowing capacity is waste, not strength.

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